artofsite.blogg.se

Divinity original sin 2 pickpocket mechanics
Divinity original sin 2 pickpocket mechanics











Requires greater skill and dexterity, becomes harder every time you successfully pickpocket them. After the first pickpocket, they become more alert, making it harder to pickpocket them. You can't pickpocket them until you have a new level in thievery or at least 4 more points in finesse.ģ. You have to wait 4 hours of play time before you can pickpocket them again.Ģ. why? If I now have more skill at pickpocketing, have greater dexterity (finesse), why can't I pickpocket them again?ġ. If I pickpocket someone at lvl 1, now they are permanently off-limits to me the rest of the game. I didn't like it in DoS:EE, and I don't like it here. Single pickpocket opportunity the entire game. You can then dismiss them and hire a different mercenary and repeat the same process.So, probably going to get ignored/it's too late.

  • One trick to steal multiple times from the same NPC is to hire a mercenary character, respec them into thieving and then throwing all your thieving equipment on them.
  • You can now rob them blind in the comfort of a back alleyway. The NPC will walk over to that player, who is now out of eyesight of everyone else in town, to tell them not to poof away when someone is talking to them.
  • Pickpocket NPCs in crowded areas by talking to them with a character and then teleporting that character away from anyone else.
  • divinity original sin 2 pickpocket mechanics divinity original sin 2 pickpocket mechanics

    Smoke is not usually recommended as it disappears after a few seconds and can leave the thief in a tight spot. Bless the Smoke Cover (Grants invisibility) if you want more time stealing. You can use Smoke Cover to quickly pickpocket people even while everyone is looking (Useful to rid guards of grenades/arrows, or to get a specific item or two).While most locks/doors/gates/chests/etc in the game can be opened with the right thievery level, some special ones cannot be lockpicked no matter what.For example, "requires thievery 3 to pickpocket this character". While most characters can be pickpocketed as long as you have 1 level in thievery, some very specific characters can only be pickpocketed with X thievery level.If an object that seems like it could be unlocked (such as a sarcophagus) says that it is "too heavy", it actually requires Strength to open, and not Thievery.This will prevent those items from being used by them once you properly engage them in battle. It is possible to pickpocket usable items (such as food/potions, grenades, elemental arrows, etc) off of enemies before a fight.Picking a lock with an undead character does not require a lockpick and will not consume a lockpick.

    divinity original sin 2 pickpocket mechanics

  • Undead characters can use their bony fingers to pick locks.
  • Because NPCs will usually walk around (making it difficult to pickpocket them), it can be effective to have one of your characters talk to the NPC you want to pickpocket, and then have your Thievery character sneak up behind and rob them while they are preoccupied.
  • The pickpocketing process can and will end prematurely if something cancels your sneaking (such as a different NPC walking up behind you) or if the NPC you are currently pickpocketing walks out of melee range.
  • You can enchant a pair of boots to give it +1 thieving. If you want a specific belt with +1 thieving, Halla's Shiny Ribbon's has it. Lizards and Dwarves only have duplicated helmets. Also you may need to have a human character. You steal it from your god when they teach you spirit vision. (picnic lady will disapprove)Ĭan be duplicated(along with your helmet) if equipped while doing Meistr Siva's ritual.

    divinity original sin 2 pickpocket mechanics

    For easy stealing, teleport Dashing June away as far East as possible.













    Divinity original sin 2 pickpocket mechanics